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liburuzaina) wrote in
liburutegia2021-01-10 01:15 pm
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Event 2 ⬡ The Master-Thief
Trick 1 - The Farmhouse![]() ⬡ Common Cast Characters most likely to originate in The Farmhouse are The Thief and The Tricked as The Thief's Parents. ⬡ Literary Description One day an old man and his wife were sitting in front of a miserable house resting a while from their work. // "Come into my garden with me for a while, I have still something to do there." He had dug some holes in the garden, and now wanted to plant some trees in them. ⬡ For Your Exploration The house belonging to the old man and his wife is small, but cozy. They clearly do not have much money, but have still made a home for themselves here. The garden is similarly small, but full of holes in rows for saplings to be planted. As there are multiple trees to be planted, they are likely fruit trees. The Kitchen is the heart of the home, small but warm, and the old man's wife is capable of easily and comfortably making a requested "poor man's meal" for the Thief on request. ⬡ The Trick The old man and his wife will not realize that the Thief is their long, lost, estranged child until they've been told - unable to recognize them for how much they've changed, and how they've made a fortune for themselves. Trick 2 - The Stables![]() ⬡ Common Cast Characters most likely to originate in The Stables are The Thief, The Lord, and The Tricked, in the form of the Lord's Stable Hands. ⬡ Literary Description One of the soldiers had seated himself on the saddled riding-horse, another held its bridle in his hand, a third had laid hold of its tail. ⬡ For Your Exploration The Lord's stables are as nice as one could expect - they're well-tended, and just as well guarded. The Lord's personal riding horse the most well-guarded of all, even if it kitted out to be ridden at a moment's notice. ⬡ The Trick The Thief will be tasked this time to steal the Lord's own horse out from under the stable hands' and guards' noses. The guards will know to be on the lookout for the Thief, so the Thief will have to use all their cunning to get in and out right in front of them. Trick 3 - The Bedchamber![]() ⬡ Common Cast Characters most likely to originate in The Bedchamber are The Thief, The Lord, and The Tricked, in the form of the Lord's Wife. ⬡ Literary Description When the countess went to bed that night, she closed her hand with the wedding-ring tightly together, and the count said, "All the doors are locked and bolted, I will keep awake and wait for the thief, but if he gets in by the window, I will shoot him." ⬡ For Your Exploration The room itself is a lush bedroom, fitting the Lord and Lady. It is located in the upper floors of his castle, and the doors and windows will be locked initially. Moonlight will be the only light in the room. ⬡ The Trick The Thief will be tasked this time to steal the Lord's own bedsheets from under himself and his wife while they sleep, and his wife's wedding ring off her finger at the same time. The Lord and Lady will attempt to stay awake through the night to foil the Thief's plans - though of cours they'll do their best to get in and out with their prizes safely all the same. Trick 4 - The Church![]() ⬡ Common Cast Characters most likely to originate in The Church are The Thief and The Tricked, in the form of The Pastor and The Clerk. ⬡ Literary Description When night had fallen he went with a long sack on his back, a bundle under his arms, and a lantern in his hand to the village-church. ⬡ For Your Exploration The Church itself is small - just large enough to serve the little village it is located in, and with living quarters for the Pastor and his Clerk. It is simply decorated, with not anything worth stealing to distract the Thief from his duty. Outside, it is clear that the church itself is situated some distance outside of the village - homes are in sight, but not nearby, and there is a winding path to and from. There is also a small cemetery surrounding the church - the churchyard - with headstones in varying states of disrepair. ⬡ The Trick The Thief will be tasked this time to steal the Pastor and his Clerk themselves whole, and bring them back to the castle without realizing anything is amiss by the next morning. They will be instructed to also do as little harm as possible to these individuals - so killing them and delivering their bodies is not an option. | ||||||||||||||
he's so good 😭
Got it, my lord. Any last words before I come back here tomorrow with your horse?
[ aka can he mine this conversation for any more useful info or is this pretty much it. if so, he'll just be going! better hope he levels up!! ]
no subject
Ask Lord Ichiban about himself.
Maybe some other time.
[ Selecting the former goes into a truly endless narrative about Lord Ichiban's life as the young master of Mostroferrato. All of it is clearly fantasy, as he doesn't mention going to jail or being shot even once. Be careful not to mash through it too much, you'll end up accidentally retriggering the dialog... Not a single piece of it provides a tip for completing the objectives either. ]
Listen to Lord Ichiban's story again?
Leave.
no subject
that means the next objective is tackling the main BOSS...weird that it's not the final task, but whatever... shang qinghua tries the dead body trick, propelling it up to the lord's window with a burst of spiritual energy, but...maybe a little too hard? the body rattles heavily at the window and almost starts to slip off entirely. ahh, fuck! he only brought the one body... he tries to boost it up with another burst of spiritual energy. hopefully ichiban will go postal on the corpse with that bat before he realizes the guy's already dead. ]
no subject
Ichiban appears in the window, just a shape in the dark. He mutters to himself, ]
Shit. Did I kill that guy?
[ Only then shouting down, ]
You okay there, buddy?
[ He might be breaking character a little bit. ]